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I have been reviewing this game engine for most of the day now and I am starting a project that has a sound engine that I would like to connect to that was developed as a DLL. I had looked over the QML documentation and got the sound engine loading using a Qt Quick app and now have sounds firing off with mouse events. I am not seeing a clear way to be able to call any slots or Q_INVOKABLE calls from my C++ wrapper class using Felgo's framework.
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I have been reviewing this game engine for most of the day now and I am starting a project that has a sound engine that I would like to connect to that was developed as a DLL. I had looked over the QML documentation and got the sound engine loading using a Qt Quick app and now have sounds firing off with mouse events. I am not seeing a clear way to be able to call any slots or Q_INVOKABLE calls from my C++ wrapper class using Felgo's framework.
Could anyone be kind enough to point me in the right direction? Thanks!
Greetings,
I have been reviewing this game engine for most of the day now and I am starting a project that has a sound engine that I would like to connect to that was developed as a DLL. I had looked over the QML documentation and got the sound engine loading using a Qt Quick app and now have sounds firing off with mouse events. I am not seeing a clear way to be able to call any slots or Q_INVOKABLE calls from my C++ wrapper class using Felgo's framework.
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Could anyone be kind enough to point me in the right direction? Thanks!